Castlevania: Symphony of the Night has reached the Super Nintendo Entertainment System nearly three decades after its original release. The unofficial port, developed by Kaffeeware, is currently available as a free demo on itch.io and is intended to help players identify bugs and provide feedback.

Released for Sony’s PlayStation in 1997 before arriving on Sega’s Saturn a year later, Symphony of the Night became one of gaming’s most influential titles. Alongside Super Metroid, it helped establish the design principles associated with the Metroidvania genre and demonstrated how 2D games could continue to evolve as 3D gaming began to emerge.

Kaffeeware’s project has been in steady development for more than a year, with progress updates appearing on the developer’s YouTube channel since June 2025. The demo can be played through an emulator or on compatible SNES hardware, including modified original systems and Analogue’s Super Nt+.

The project is focused on the first half of Symphony of the Night. Kaffeeware has stated that a complete port will not be made, specifically ruling out the game’s inverted version of Dracula’s castle. In the original game, Alucard revisits the castle after it turns upside-down, exploring altered areas and confronting new enemies.

The SNES demo remains unfinished and is not a one-to-one recreation of the PlayStation original. Kaffeeware says the port is being created without generative AI and is being built “by eye” while maintaining native SNES specifications. Those hardware limits have required changes, including reducing the number of zombies that can appear on screen and adjusting their behavior.

Players have been invited to share their impressions and report issues in the project’s itch.io and YouTube comments. Although the demo cannot reproduce every aspect of the original release, it offers an unofficial glimpse of Symphony of the Night running on Nintendo’s 16-bit console.

Sources: Comic Book Resources.